package com.demdevdudes.disch.gamestates;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector3;

public class StatePlay extends AbstractGameState implements GameState {
	
	public StatePlay(OrthographicCamera camera) {
		super(camera);
	}

	@Override
	public void onTap(float x, float y, int count, int button) {
//		Vector3 translated = renderer.translateCoordinates(x, y);
//		x = translated.x;
//		y = translated.y;
//		Gdx.app.debug("StatePlay", "Tap: " + "X=" + x + " Y=" + y + "count=" + count + "button=" + button);
	}

	@Override
	public void render(float delta) {
		// TODO Auto-generated method stub
		
	}

}
